Tender Match
EU · in EnglishCREA-CROSS-2027-INNOVLAB

Creative Innovation Lab

Objective: WARNING: BEFORE SUBMITTING, APPLICANTS ARE STRONGLY ADVISED TO CHECK THE RELEVANCE AND ELIGIBILITY OF THEIR APPLICATION WITH THEIR DOMESTIC CREATIVE EUROPE DESK ( https://culture.ec.europa.eu/resources/creative-europe-desks ) The Creative Innovation Lab support shall support the design, development and/or spread of innovative tools, models or solutions applicable in the audiovisual (com

The official English text of the call comes from the European Commission's Funding & Tenders portal.

Deadline

22 April 2027 17:00

Total budget

7.18 million EUR

Region

International (EU)

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Eligibility criteria

EU direct call: eligibility depends mainly on the consortium, the participants' countries and their types of organisation. We cannot check these from your company details, so we do not tell you whether you are eligible. The criteria are in the official call.

Official call

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Official description

Expected outcome and scope

Objective: WARNING: BEFORE SUBMITTING, APPLICANTS ARE STRONGLY ADVISED TO CHECK THE RELEVANCE AND ELIGIBILITY OF THEIR APPLICATION WITH THEIR DOMESTIC CREATIVE EUROPE DESK ( https://culture.ec.europa.eu/resources/creative-europe-desks ) The Creative Innovation Lab support shall support the design, development and/or spread of innovative tools, models or solutions applicable in the audiovisual (compulsory) and at least one the following sectors: music , books or museums . The audiovisual sector covers all activities and companies related to the development, production, distribution, promotion and circulation of the following content: Feature films, animations and creative documentaries intended primarily for cinematic release; Fiction audiovisual works (one-off or series), animation (one-off or series) and creative documentaries (one-off or series) intended primarily for the purposes of television or digital platform exploitation; Interactive, non-linear fiction, animation or creative documentary projects (e.g. narrative virtual reality projects); Narrative video games and interactive narrative immersive experiences.

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