Tender Match
EU · in EnglishHORIZON-CL4-2027-04-HUMAN-01

Advanced and Innovative hardware components for Virtual Worlds (RIA) (Virtual Worlds Partnership)

Expected Outcome: Projects are expected to contribute to the following outcomes: Innovative and advanced XR hardware, advanced headsets, screens, wearables and haptic components, sensors and actuators, advanced chips for a deeper and closer-to-reality immersion, stimulating all human senses. Scope: In the recent years, hardware for Virtual Worlds made major breakthroughs, democratising headsets, s

The official English text of the call comes from the European Commission's Funding & Tenders portal.

Deadline

18 March 2027 Opens 17 November 2026

Grant per project

4.8–5.6 million EURTotal budget: 39 million EUR · about 8 funded projects

Region

International (EU)

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Eligibility criteria

EU direct call: eligibility depends mainly on the consortium, the participants' countries and their types of organisation. We cannot check these from your company details, so we do not tell you whether you are eligible. The criteria are in the official call.

Official call

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What is this call about?

Ez az uniós kutatási pályázat virtuális világok fejlesztésére irányul, különösen olyan hardverkomponensek létrehozására, mint fejhallgatók, érzékelők, haptikus eszközök és agyi interfészek, amelyek valósabb és teljesebb immerzív élményt nyújtanak. A támogatás olyan innovatív technológiák fejlesztésére fordítható, amelyek több érzékszervet stimulálnak, és az EU-ban működő kutatási konzorciumok számára elérhető. A projekt célja olyan megbízható, energiahatékony és interoperábilis megoldások kifejlesztése, amelyek a valós és digitális világok közötti határt elmosódottá teszik.

Official description

Expected outcome and scope

Expected Outcome: Projects are expected to contribute to the following outcomes: Innovative and advanced XR hardware, advanced headsets, screens, wearables and haptic components, sensors and actuators, advanced chips for a deeper and closer-to-reality immersion, stimulating all human senses. Scope: In the recent years, hardware for Virtual Worlds made major breakthroughs, democratising headsets, sensors, actuators or haptic equipment. To keep this momentum and advancing further, new generation of XR equipment, wearable solutions and haptic components, as well as non-invasive brain computer interfaces for handsfree interaction, hardware or technologies will put the users at the very centre of virtual experiences, for even greater and realistic immersion, aiming at blurring the lines between the real and digital environments.

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